CLEED

Sustainability Consultancy for Cultural Institutions

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#AAM2016 Follow Up & @PICGreen SEA Awards

aamexpoHere is a recap of the PIC Green Events at AAM 2016 Conference and Expo. First, all the events and sessions were an overwhelming success! So, it shows there is a definite growing interest to learn how to make your institution more sustainable.
We had the following sessions:
1. Energy Efficient Cold Storage
2. Future Choices – Best Practices for Profession
3. Environmental Sustainability – Power, Influence and Responsibility
4. Stages of Sustainability
5. Sustainability Sins

picOur winners for the SEA (Sustainability Excellence Awards) for the following categories: Facilities, Programs and Exhibits were as follows:

usbotanicAnd the field trip to the US Botanic Garden was educational and bursting with sustainable initiatives, we even received our very own instruction manual for teaching. Check out the Sustainable SITES Initiative!

The Expo had a few highlights, but I have to mention the Virtual Reality Booth by SimWave Consulting in Canada. If you are an interactive museum, then you are going to want to keep an eye on their technology.

And a huge thank you to the Natural History Museum for letting us use their booth and partnering up in many ways moving forward!

Until next year in St. Louis…..keep up the green momentum!

 

 

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How the British Museum Uses VR to Increase the Learner Experience

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This past weekend the British Museum expanded it’s teaching horizons to include using Virtual Reality. It’s not the first time a museum has done this using Samsung’s Gear VR headsets and likely won’t be the last.
As a child I spent many, many hours in museums, forts, castles, pretty much any kind of cultural institution. So, I know it’s hard to get excited about ceremonial bracelets of the Bronze Age, you sort of glaze over. But if you can be transported back in time and feel like you are there, then the information becomes an experience.
To create this special experience Education Managers at the British Museum Samsung Digital Discovery Centre used 5 Gear VR headsets, 2 Note tablets and an immersive dome with an interactive screen. There are 3 stations in all and each one displays a prehistoric roundhouse environment housing 3D scans of objects in the museum’s European Bronze Age collection, which have various ways as to how they are used.

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It’s difficult to teach prehistory like the Bronze Age but with VR you can take audience engagement to a whole new level. Undoubtedly, we will see museums using VR more and more as technology advances and museums continue to search for new ways to engage and enlighten their audiences. It’s really kind of a perfect match, using technology of new to teach knowledge of old, the nerdy part in all of us can appreciate that. For more information check out the British Museum blog post.